Dragon age 2 where is petrice
Real hardcore gamers hate everything. User Info: hypertion. User Info: Evk. Yes, this annoyed me too. I was playing as a tightass paladin Hawke the first time through - the kind that would have executed Petrice and her bodyguard for what they pulled.
I was looking for the chance to chop her head off and I could not believe that I had to just sit there as she left, the worst thing I could do to her being Hawke going "Now we're enemies lol". If she's your enemy, just kill her. More topics from this board Equip elemental damage best? Warrior, rogue or mage? General 4 Answers What happens if you read all of the evil tomes? Side Quest 1 Answer Where are the companion armor upgrades? Side Quest 1 Answer Infinite money glitch?
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User Info: Beerisgood Beerisgood 10 years ago 1 Is anyone else upset over the fact that you aren't given the option of killing this annoying character? I'm on my second playthrough and am going the renegade way, so now I have even more reason to kill her. After Hawke leaves the Chantry, Petrice tells Hawke that she will lend her aid when needed. Dragon Age Wiki Explore. Dragon Age Series. Explore Wikis Community Central. Register Don't have an account? Edit source History Talk 5.
Do you like this video? Play Sound. This section contains spoilers for: Dragon Age II. She tells Hawke that she no longer holds the title of Mother, and she is gathering support for a schism within the Chantry. Cancel Save. After your opening move, focus on the Ashaads, the Qunari faction's equivalent of archers who act as spear-throwers while keeping the Arvaarad's healing aura suppressed with stun effects, like Horror and Petrify, then work on the Karashok, the melee units.
The Qunari hit hard enough with their basic attacks to knock most non-warriors around, so be wary of this. Retreating to the lowland depression near the easternmost cliff, around the bend from the starting path, is also an option, as it will help funnel the enemies into an ant trail of sorts as they pursue, making for easier elimination, and also provide temporary cover from the inevitable second wave.
If the Arvaarad does not pursue as aggressively as the Karashok, this can also pull them away from his healing aura. Lastly, as two of the Ashaad reinforcements spawn directly behind your starting position, retreating before they spawn will prevent you from getting flanked. In short, retreating to a more defensible position is always a good idea. However, retreating while the initial group of Ashaad are alive is ill-advised, as they will be able to auto-hit from range, and the Arvaarad should still be stunned lest he join the pursuers and heal them all the way to your new position.
When enough of the initial group is eliminated, three more Ashaad and three more Karashok will appear. Let them come to you and hit them with the full force of your party one at a time. If worst comes to worst, as long as the Arvaarad, Ashaad and Karasaad are defeated, a ranged character can kite the Karashok around the coastal trails without them getting healed mid-chase. On the other hand, anyone with sufficient investment in the cold side of Elemental will find this battle incredibly easy.
They can run up and blast the entirety of the tightly-clustered Qunari with Cone of Cold, and having Winter's Blast , Deep Freeze , and Elemental Mastery , along with a sufficiently powerful staff to power the spells will also help. The freezing and Brittle effects will also be welcome. The Acolyte's Staff from Lowtown is a good option, but if you've got 28 Magic or more, nothing beats the Staff of the Primal Order in this fight.
Having some of these upgrades is preferable, having all of them can empower the mage to eliminate them all in one use of each spell. The new wave will spawn in, and your party will still be at maximum strength, able to take down the two Ashaad who spawn behind you. Finally, what one Elemental mage can do, two will do better, and using Walking Bomb in conjunction with a barrage of cold spells can, in some cases, put out enough damage to kill the Arvaarad in the initial wave.
Ultimately, this fight can either be one of the easiest or hardest in the Act depending on how you've built your mages. Return to Sister Petrice's safehouse in Lowtown at night. Hawke finds Petrice and her Templar assistant packing up, intending to leave without a trace.
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